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Showing posts from June, 2019

Reflection

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  Media is a double-edged sword. On one hand, it is convenient for consumers. I use it for nearly aspect of my life. Homework and learning is done largely through media, such as typing online and using learning websites as supplementary lessons. It's role as our entertainment provider has become more and more efficient for producers, as social media, streaming, and increasing portability allows us consumers to consume entertainment media at our leisure, rather than waiting for a certain show to air on TV. For me, the Nintendo Switch is an embodiment of increasing usability of media. For one, the fact that it is a portable home console means it I can play resource-intensive games wherever I want. It also has a leg up on the DS, since it can play games designed for the TV, which typically are better-looking than DS games. While the quality depends on what amount of effort they put into it, the ability to choose means I can enjoy what I want, where I want. Speaking of develope

45.25483399593905^2

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The game that has been and always will be: 2048. Basically, you slide around powers of two into each other to make bigger numbers. You match a block with a block of the same number, and the goal is to get a block with 2048, although you can go higher. Because of its seemingly simple nature and its premise being only "get the big number," it is highly addictive. However, there is a lot of strategy to the game. Actually there's like 2 things you need to remember. First, keep the block with the largest number in the corner. Second, make sure big blocks of the same number don't end up on opposite sides of the biggest block, i.e. having a 128 over a 256 over another 128. Otherwise, you need to get the numbers as big as you can. So why the heck am I writing about this? I wanted to think about nostalgia on this last media blog. While 2048 is indeed an interesting game that keeps me addicted once I get into it, it is nostalgia that got me to get back on yesterday. T